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Subject: Re: Nullmove-Traps

Author: Stefano Gemma

Date: 01:52:30 04/18/04

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On April 17, 2004 at 08:16:21, Joachim Rang wrote:

>This position is an easy mate in 4:
>
>[D]6Q1/8/8/7k/8/8/3p1pp1/3Kbrrb w - - 0 1
>
>Certain engines however have problems to see the mate and return instead a draw
>score. So ie Crafty.
>
>I think it is related to nullmove, since the solution involves a zugzwang for
>the black side and since it's so many material on board most engines will use
>nullmove  in this position. However I thought Nullmove will produce a reduction
>rathern than a complete cutt-off and hence the solution should be found a few
>plies later. Or did I understand the mechanism of Nullmove wrong?
>
>I know that this position is not of any interest if it comes to playing
>strength, but it is rather funny to watch certain engines reach depth 20 quickly
>while being unable to spot the mate.
>
>regards Joachim

Thanks to this position, i've found some bug in "Freccia" ;-). My program
doesn't use null-move, so, after corrected the other bugs, it find the mate in
just 609 milliseconds:

ply 8: val=63.981003 nodes=1205272 msec=609 n/s=1979100 Q.g8g7

As you can see, the number of visited nodes is very high, this is because i
don't use null-moves nor hash-tables.

Ciao!!!

Stefano Gemma



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