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Subject: Re: How do you effectively dumb down an engine? (some suggestions)

Author: Odd Gunnar Malin

Date: 23:42:54 04/18/04

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On April 18, 2004 at 21:17:47, Steve Maughan wrote:

>John,
>
>>>This could be an interesting area for discussion as it has
>>>virtually no commercial value (IMO nobody is going to buy an engine that is
>>>weak).
>>
>>Very incorrect.
>
>OK - point taken.  For CM there is (commercial) value in having a good dumbed
>down mode.  I really doubt this is the case for any engine that are not sold in
>retail - but I could be wrong.
>
>However, back to my main point - IMHO 99.999% of Winboard / UCI engines are not
>that concerned about making a weak engine (I'm certainly not) - so hopefully we
>can get some dialogue going and share some ideas.
>
>Regards,
>
>Steve

Maybe its better that you leave this feature for others then.
It is many ways to dumb down an engine but the interesting part isn't managed
with some minimal code. You want to offer the user to find some combination, end
the game in a mate in two, eg. a blunder move isn't allways a piece in price but
also a missing combination so you must analyze 'bad' lines too.

Odd Gunnar



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