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Subject: Re: How do you effectively dumb down an engine? (some suggestions)

Author: Tord Romstad

Date: 12:53:11 04/19/04

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On April 19, 2004 at 15:41:45, Robert Hyatt wrote:


>That wasn't the point.  You don't have a 1300 player that understands everything
>about pawn structure but is tactically horrible.  IE with a chess program, with
>a reasonable evaluation, tactics have to be way beyond bad to offset the
>positional evaluation.  Then it just doesn't feel like playing a weak human, it
>feels like playing something else entirely...

Yes, but I think something similar could be said about playing against a
non-crippled chess engine:  It doesn't feel like playing a strong human, it
feels like playing something else entirely...

Tord




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