Author: Mike Siler
Date: 17:38:47 04/19/04
My program tries a null move search if 1. it's not the endgame 2. it's not a PV node 3. it didn't just make a null move 4. it's not in check and wasn't in check on the previous ply 5. the remaining depth isn't so small that the reduced depth would take it into the qsearch In general, only around 65% of the null move searches my program performs result in a cut-off. Is this normal or do other programs tend to do better (and how)? According to Ed Schröder's page, Rebel gets around 93-95%. I've tried the recommendations listed there but they didn't help much. Michael
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