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Subject: Re: Fine #70 and hash bug(s) (warning: long post)

Author: Dieter Buerssner

Date: 08:50:29 04/20/04

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On April 20, 2004 at 06:10:05, Omid David Tabibi wrote:

>In his article "PEASANT: An endgame program for kings and pawns", Newborn
>writes: "Position 70 would require a 30-ply search (25,000 hours)"

I did the experiment. A search without transposition tables, without
pruning/extensions and with material only eval (I forgot, if I used qsearch or
not). A pawn capture was found at depth 26 (after 8 hours, IIRC). With hash, it
is almost guaranteed, that you find it at lower depth. Every second ply, you
will have to search all moves, and many inferior moves will be refuted by seeing
the pawn capture earlier. These refutations will be in the HT, and will be
grabbed in the other more decent lines, to find the solution at lower depth.

For my engine, even 1000 entries in the HT is enough, to solve the problem in
practically no time.

Regards,
Dieter




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