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Subject: Re: How I store and handle bounds (How to use hash to avoid NULL move?)

Author: Robert Hyatt

Date: 18:33:01 04/20/04

Go up one level in this thread


On April 20, 2004 at 20:25:56, Sune Fischer wrote:

>On April 20, 2004 at 15:57:20, Pallav Nawani wrote:
>
>>
>>>So, Dr. Hyatt, what you're calling a LOWER flag is (I think) what I'm calling
>>>HashFlagBeta, and what you're calling UPPER, I call HashFlagAlpha, becuase those
>>>were the bounds that were exceeded. Personally, I hate this terminology...I wish
>>>we'd use more friendly terminology like AtLeastThisScore or LessThanThisScore. I
>>>think when I rewrite Trueno I'm going to do that, now that I understand
>>>alphabeta a little better. But that's neither here nor there...how does this
>>>look? Andrew
>>
>>This confused me a *lot* when I was programming my engine :-) I read beowulf's
>>code and I saw UPPER/LOWER. I read Bruce Moerland's page and I saw
>>HashBeta/HashAlpha. Only after much distress was I able to sort it out.
>>
>>But I could not figure out how hash entries could be use to avoid NULL move.
>>How do I do that?
>
>If you have reason to believe a null move will fail-low, for instance
>
>if (flag==UPPER && score<beta)
>   do_null = "not recommended";
>
>I use depth>=current depth.
>If I read the code correctly then Crafty uses depth>=current depth - R
>It seems theoreticly wrong, at least the way I do probes and stores.
>


Why?  You want to know whether the null search will likely fail high or low.  It
is going to be done to depth-R so why can't you use that in the test???

I don't see anything "theoretically wrong" with that...  I am going to do a
search to depth-R, and if this hash entry suggests that such a search of a
_real_ move will fail low, then not playing a move will be even worse...  No
point in even trying the null-move.

This was all explained in the Campbell null-move search paper years ago.
Everyone I know does it this way.  Bruce, etc...





>-S.
>>Pallav



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