Author: William Penn
Date: 06:49:31 04/21/04
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I'm not sure if I made myself clear in my original post. I'm talking about... (1) For the sake of an example, let's say it is white's turn to move initially in a game in progress which has been saved to disk. (2) So the game is loaded from disk, and Shredder is set to calculate for a long time (overnight) to try to find white's best move. I have always used Infinite Analysis mode for this process. (3) Then I press the spacebar, and Shredder makes the best move it found on the chessboard. (4) Now it is black's turn to move, and ideally Shredder should retain the analysis obtained when white's move was calculated. It should not have to start a calculation from "ground zero" again (at the beginning, with no knowledge). If it must start at ground zero again, this is highly (absurdly) inefficient. So that's what I'm talking about. I'm not talking about "positional learning" such as is stored in the shredder.plr file for openings, etc. I'm talking about retention of prior analysis to be used in making the next successive move(s) in the game. Perhaps it all can't be retained, but most of it should be retained. Partly the reason for this is that we know Shredder's displayed analysis cannot be trusted beyond the first move. So it must be iterated move by move in manual fashion, if we want to find the true best line!? WP
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