Author: Sune Fischer
Date: 15:22:32 04/21/04
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>>12 69 3134 27100571 2.hxg4 Qe6 3.c5 Qxg4 4.f3 Qg7 5.f4 a5 6.Kf2 axb4 7.axb4 >>Qg4 >>13 63 7731 66687997 2.hxg4 Qe6 3.c5 Qxg4 4.f3 Qg6 5.Kf2 a5 6.bxa5 Rhg8 7.Rg1 >>Rd6 >>13 64 8845 75640779 2.c5 >> >>-S. > >5..a5 looks interesting. >Does your trapped code ignore that possible lever or did you consider that b4 is >defended by a pawn on a3? It looks like it is trying to break out the bishop, after axb4 axb4 it doesn't see the bishop as trapped anymore, there is a hole in the cage. It belives it can get out via b6, a5 and now attack b4 which has become a non-fortress pawn. It's not so easy too repair, if I mask out the forbidden squares between fills so it doesn't stop and turn on an enemy square, then I also mask out a lot of the trapped detection squares. -S. >Thanks, >Gerd
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