Author: Odd Gunnar Malin
Date: 06:31:05 04/22/04
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On April 22, 2004 at 07:22:12, Stefan Meyer-Kahlen wrote: > >This is a short description of how to load engines “remote” in Shredder Classic. >This means that the engine and the GUI are running on different machines. It is >also possible to load two (or more) different engine on two (or more) different >machines simultaneously, very handy if you want to play engine matches or >tournaments with every engine running on its own PC. Those remote machines could >be Windows, Linux or whatever PCs and can be located in the local network as >well as somewhere in the Internet. > >Here are two examples how to use remote engine in Shredder Classic. One is for >telnet access and one for ssh access. I use the tool plink.exe as a ssh and >telnet client which is available for windows in the internet for free. The >examples should make clear how it is working. Basically the GUI is loading plink >locally as the “engine”, and plink is loading the remote engine and is >forwarding all communication to the remote machine. > >For debugging it is useful to start the remote engine from the windows shell >first to see if you can access the remote machine and are allowed to start >program there. > >You have to create an eng file manually and place it in the Shredder Classic >Engines directory. Shredder will then show the engine in its load engine dialog. > >In the engfile you can specify a “Parameter” for starting the local engine >(plink here) and also up to three commands which will be sent to the (local) >engine after starting it. You can also set “UCITimeout” in seconds to change the >default value how long the GUI is waiting for uciok and “StopTimeout” if the >engine gets kicked out to early if the communication is very slow. > >123.45.67.89 is the ip address of the remote machine >username is your account of the remote machine >password is your password on the remote machine >chess is the engine name of the engine on the other machine > >Please note again these are all more or less undocumented features in Shredder >Classic and that I don’t want to spend too much time giving support for this. > >Here are the two examples how the eng file should look like. > >SSH: > >[ENGINE] >Name=Shredder via ssh >Author=Stefan Meyer-Kahlen >Filename=c:\winnt\system32\plink.exe >Parameter=username@123.45.67.89 -ssh -pw password /home/username/chess > >TELNET: > >[ENGINE] >Name=Shredder via telnet >Author=Stefan Meyer-Kahlen >Filename=c:\winnt\system32\plink.exe >Parameter=-telnet 123.45.67.89 -l username >SendCommand1=password >SendCommand2=./chess > > >Have fun > Stefan Thanks! Very nice tool this plink. My telnetserver was sending out ansi graphic pu I sort this out here, or use another server. Odd Gunnar
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