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Subject: Re: Hydra-Diep position

Author: Uri Blass

Date: 23:17:07 04/24/04

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On April 25, 2004 at 01:26:25, Robert Hyatt wrote:

>On April 25, 2004 at 01:11:22, Drexel,Michael wrote:
>
>>On April 24, 2004 at 21:42:21, Robert Hyatt wrote:
>>
>>>On April 24, 2004 at 18:46:45, Vincent Diepeveen wrote:
>>>
>>>>On April 24, 2004 at 17:42:30, Uri Blass wrote:
>>>>
>>>>when in analysis mode, crafty is not using a-symmetric king safety.
>>>>In game mode it does.
>>>>
>>>>So please use a-symmetric king safety instead of analysis mode to see whether it
>>>>finds it. As it uses that game mode when playing a game which is what counts.
>>>
>>>It finds it quickly in "game mode":
>>>
>>>               10    10.11   0.23   1. Nxf7 Kxf7 2. f5 Bh4+ 3. Bf2 Bxf2+
>>>                                    4. Rxf2 exf5 5. gxf5 cxd4 6. fxg6+
>>>                                    Kxg6 7. Qe6+ Kg5 8. Qf5+ Kh6 9. Nxd5
>>>               10->  11.06   0.23   1. Nxf7 Kxf7 2. f5 Bh4+ 3. Bf2 Bxf2+
>>>                                    4. Rxf2 exf5 5. gxf5 cxd4 6. fxg6+
>>>                                    Kxg6 7. Qe6+ Kg5 8. Qf5+ Kh6 9. Nxd5
>>>                                    (s=2)
>>>               11    13.23   0.53   1. Nxf7 Kxf7 2. f5 Bh4+ 3. Bf2 Bxf2+
>>>                                    4. Rxf2 exf5 5. gxf5 cxd4 6. fxg6+
>>>                                    Kg7 7. Rf7+ Kxg6 8. Qf5+ Kh6 9. Qe6+
>>>                                    Kg5 10. Qf5+ Kh6 11. Nxd5
>>>               11->  16.94   0.53   1. Nxf7 Kxf7 2. f5 Bh4+ 3. Bf2 Bxf2+
>>>                                    4. Rxf2 exf5 5. gxf5 cxd4 6. fxg6+
>>>                                    Kg7 7. Rf7+ Kxg6 8. Qf5+ Kh6 9. Qe6+
>>>                                    Kg5 10. Qf5+ Kh6 11. Nxd5 (s=2)
>>>               12    33.40   0.55   1. Nxf7 Kxf7 2. f5 cxd4 3. Bxd4 Nf8
>>>                                    4. O-O-O Kg8 5. f6 Bc5 6. Bxc5 bxc5
>>>                                    7. Kb1 hxg4
>>>               12->  42.39   0.55   1. Nxf7 Kxf7 2. f5 cxd4 3. Bxd4 Nf8
>>>                                    4. O-O-O Kg8 5. f6 Bc5 6. Bxc5 bxc5
>>>                                    7. Kb1 hxg4
>>>               13     1:01   0.43   1. Nxf7 Kxf7 2. f5 cxd4 3. Bxd4 Bh4+
>>>                                    4. Kd1 hxg4 5. fxe6+ Kg8 6. Qxg4 Nf8
>>>                                    7. Rf7 Be7 8. h3 Rh5
>>>               13->   1:54   0.43   1. Nxf7 Kxf7 2. f5 cxd4 3. Bxd4 Bh4+
>>>                                    4. Kd1 hxg4 5. fxe6+ Kg8 6. Qxg4 Nf8
>>>                                    7. Rf7 Be7 8. h3 Rh5 (s=2)
>>>
>>
>>Sorry, but this is not convincing.
>>The point of the sacrifice is 3.fxg6+ Kg7 4.gxh5 Bh4+ 5.Ke2.
>>
>>3.Bxd4 Bh4+ 4.Kd1 Kg8 is worse.
>
>That's not the way computers always work.  They first have to play the correct
>move.  Then they have to play the correct follow-up.  Then they have to play the
>correct follow-up to that.  Etc.
>
>This is not so much tactics as it is evaluation in this particular position...
>Different evaluation terms will change the PV.  But perhaps not any of the moves
>in the actual game.
>
>I tested here and, at least to Crafty, Bxd4 and fxg6 end up with an almost
>identical score, although in a real game, crafty actually plays fxg6 after the
>first two moves are played OTB.
>
>               11    12.07   0.05   3. Bxd4 Bh4+ 4. Kd1 Nf8 5. fxe6+ Kg8
>                                    6. Qf3 Rh7 7. gxh5 Nxe6 8. Bxb6 Qxb6
>                                    9. hxg6 Qxb2 10. gxh7+ Kxh7
>               11    31.02   0.14   3. fxe6+ Kg7 4. Bxd4 Nf8 5. O-O-O Nxe6
>                                    6. gxh5 Nxd4 7. Rxd4 Rxh5 8. Qg3 Rg5
>                                    9. Rxd5 Rxg3 10. Rxd8


I see based on the analysis that you post 3.fxe6  and not 3.fxg6

Uri



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