Author: Mike Byrne
Date: 18:27:48 04/26/04
Go up one level in this thread
On April 26, 2004 at 21:18:20, Mike Byrne wrote: >On April 26, 2004 at 06:32:09, Jarkko Pesonen wrote: > >>If I find some good parameter combination that is found in log.XXX >>file. What is the easiest way of loading this setup always when crafty starts? > >The next version will have a quick copy and paste method into the crafty.rc >file. I will have it output a string to the log with a new command<pers_load> >and the 27 different parameters in a single line. You will than just copy that >line into crafty.rc file and when re-start crafty it will automatically load. > >It will look something like this : > >pers_load 1 975 454 300 303 91 1 5 0 0 0 0 0 40 -14 125 84 60 100 103 104 58 50 >46 41 32 30 ------> here's an example all my comments are preceded by a "------> " , the rest is pure crafty log output. D:\Crafty>wcrafty bookpath=d:\book logpath=d:\crafty\log log=on EPD Kit revision date: 1996.04.21 Jekyll & Hyde random personality is selected! Below are the settings if they seem to be noteworthy! ------> let's say these settings are worthy of furure analysis Keeper setting 1==yes, 0==no 1 queen value..........................891 rook value...........................494 bishop value.........................312 knight value.........................315 pawn value...........................91 book random (0=off)............ .....1 book selection width.................5 delay time limit,(0=off:1=on)........0 draw score setting...................0 search depth.........................0 special edition code (1=off:0=on)....0 time usage setting (0=normal)........0 window beta initial setting..........40 more... king safety asymmetry................-36 king safety scale.............. .....113 king safety tropism..................83 lazy setting.........................60 pass pawn scale......................92 pawn block scale............... .....96 pawn scale..................... .... 95 incheck extension setting............57 mate extension setting...............53 one response extension setting.......46 pawn push extension setting..........33 recapture extension setting..........40 start extension setting..............30 Load the string below in crafty.rc if successful ------> copy the string below pers_load 1 891 494 312 315 91 1 5 0 0 0 0 0 40 -36 113 83 60 92 96 95 57 53 46 33 40 30 Audio output enabled max threads set to 1 5 piece tablebase files found 14005kb of RAM used for TB indices and decompression tables EGTB cache memory = 8M bytes. hash table memory = 48M bytes. pawn hash table memory = 12M bytes. dgtboard == on delay move == on dgtboard == on keeper == off Jekyll & Hyde random personality will CHANGE for every game. choose from book moves randomly (using weights.) choose from 5 best moves. search depth set to 3. book learning disabled result learning disabled position learning disabled pondering disabled. noise level set to 500. accept draw offers offer draws Crafty v19.12 SE [Jekyll & Hyde] (1 cpus) SE code enabled White(1): White(1): keeper usage: keeper on|off keeper == off Jekyll & Hyde random personality will CHANGE for every game. White(1): new --> we generated new random settings.... Crafty v19.12 SE [Jekyll & Hyde] (1 cpus) SE code enabled Jekyll & Hyde random personality is selected! Below are the settings if they seem to be noteworthy! Keeper setting 1==yes, 0==no 0 queen value..........................849 rook value...........................522 bishop value.........................282 knight value.........................279 pawn value...........................108 book random (0=off)............ .....1 book selection width.................5 delay time limit,(0=off:1=on)........1 draw score setting...................0 search depth.........................3 special edition code (1=off:0=on)....0 time usage setting (0=normal)........0 window beta initial setting..........40 king safety asymmetry................-10 king safety scale.............. .....122 king safety tropism..................87 lazy setting.........................60 pass pawn scale......................106 pawn block scale............... .....117 pawn scale..................... .... 98 incheck extension setting............45 mate extension setting...............30 one response extension setting.......58 pawn push extension setting..........48 recapture extension setting..........55 start extension setting..............30 Load the string below in crafty.rc if successful pers_load 0 849 522 282 279 108 1 5 1 0 3 0 0 40 -10 122 87 60 106 117 98 45 30 58 48 55 30 4 ----> we now just copy and paste the "string" from the first output into the ----> console or crafty.rc file - note there is one difference - the string will ----> always output "keeper==1" since if you are going to test further - you ----> would not want crafty to change every game. White(1): pers_load 1 891 494 312 315 91 1 5 0 0 0 0 0 40 -36 113 83 60 92 96 95 57 53 46 33 40 30 Success - here are the values loaded! Keeper setting 1==yes, 0==no 1 queen value..........................891 rook value...........................494 bishop value.........................312 knight value.........................315 pawn value...........................91 book random (0=off)............ .....1 book selection width.................5 delay time limit,(0=off:1=on)........0 draw score setting...................0 search depth.........................0 special edition code (1=off:0=on)....0 time usage setting (0=normal)........0 window beta initial setting..........40 king safety asymmetry................-36 king safety scale.............. .....113 king safety tropism..................83 lazy setting.........................60 pass pawn scale......................92 pawn block scale............... .....96 pawn scale..................... .... 95 incheck extension setting............57 mate extension setting...............53 one response extension setting.......46 pawn push extension setting..........33 recapture extension setting..........40 start extension setting..............30 White(1): ------> original random values are loaded for further testing.
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