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Subject: Re: Best Algorithm Variation

Author: Roger D Davis

Date: 14:03:25 04/27/04

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On April 27, 2004 at 16:33:56, Pat King wrote:

>On April 27, 2004 at 05:02:11, Stefano Gemma wrote:
>
>>Yes, i already use move ordering and iterative deepening. In my old programs i
>>had used killer moves. In the new one, i'm trying something new (genetical
>>algorithm etc).
>
>I've tried genetic algorithms before. Depending on how you implement them,
>convergence will be extremely slow to non-existent!
>
>The obvious choice of keeping winners and throwing out losers proves absolutely
>NOTHING after one game, and there have been many discussions on here that place
>the number of games needed to detect a clear difference between programs at
>5-30. When dealing with the very small differences between two sets of weights
>in the same program, I don't think there's any upper limit to the games you
>might need to draw a correct conclusion, and so instead of "evolving", you just
>end up with a bunch of more or less random weights.
>
>Pat King

Seems like you'd want to do some tuning using situations where one move is known
to be better. Then you can tune for more subtle situations.

Roger



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