Author: Dave Gomboc
Date: 22:20:14 04/27/04
Go up one level in this thread
On April 27, 2004 at 20:26:41, Vincent Diepeveen wrote: >On April 27, 2004 at 03:33:26, Bas Hamstra wrote: > >>About double nullmove: I tested this in some pawnendgames to see if it could >>handle zuzwang problems, but I don't see it perform any better than normal >>nullmove. Can Vincent or you post a position where double null outperforms >>normal null? I agree the idea is elegant, but I just don't see it work. >> >>Bas. > >Never nullmove in pawn endgames of course. The reduction factor kills you there. >I posted that already a 1000 times here. > >Any non-pawn endgame with a zugzwang double nullmove will find if you correctly >implemented it. > >Most important feature of double nullmove is that you can use it detecting >zugzwang without problems and still using nullmove. > >Many used to have rules like turning off nullmove when there is 1 piece left on >the board. Now you simply can use nullmove there and therefore search deeper in >the endgames before that. > >Plenty examples of zugzwang positions have been posted already. > >I'm not going to waste my time onto you, you just like agressive discussions. >F you there. That was totally uncalled for. Dave
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