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Subject: Re: Best Algorithm Variation

Author: Pat King

Date: 14:39:25 04/28/04

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On April 28, 2004 at 09:50:12, Stefano Gemma wrote:

>On April 27, 2004 at 16:33:56, Pat King wrote:
>>you just
>>end up with a bunch of more or less random weights.
>
>True, if you apply the GA to the wole game. I'm trying to apply GA directly in
>my version of alfa-beta, at node level, not at game level and at run-time. The
>idea is to have some "element" that could be detected by the evaluation function
>(in the future, directly by a neural network) and then to give a bonus to some
>move (or sequence of move) for any different group of elements. The algorithm
>themself is not so easy to explain... and still does'nt works ;-). I need to
>speed up alfa-beta, before to test exaustly the GA. Because of the poor
>evaluation fuction that i use now, maybe alfa-beta doesn't works so well as it
>could be.

I'm not sure what you just said, but I think you're at least on new ground :)

>
>Ciao!!!
>
>Stefano Gemma

Best wishes.

Pat



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