Author: Pat King
Date: 14:39:25 04/28/04
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On April 28, 2004 at 09:50:12, Stefano Gemma wrote: >On April 27, 2004 at 16:33:56, Pat King wrote: >>you just >>end up with a bunch of more or less random weights. > >True, if you apply the GA to the wole game. I'm trying to apply GA directly in >my version of alfa-beta, at node level, not at game level and at run-time. The >idea is to have some "element" that could be detected by the evaluation function >(in the future, directly by a neural network) and then to give a bonus to some >move (or sequence of move) for any different group of elements. The algorithm >themself is not so easy to explain... and still does'nt works ;-). I need to >speed up alfa-beta, before to test exaustly the GA. Because of the poor >evaluation fuction that i use now, maybe alfa-beta doesn't works so well as it >could be. I'm not sure what you just said, but I think you're at least on new ground :) > >Ciao!!! > >Stefano Gemma Best wishes. Pat
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