Author: Jeff GAZET
Date: 00:22:41 04/30/04
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>>Good morning, >>In this position, my engine plays Ng7 :-) >>r1b2r1k/pp2q1pp/2p2p2/2p1n2N/4P3/1PNP2QP/1PP2RP1/5RK1 w - - 0 1 bm Nd1 >>So, it traded a knight for 2 pawns. Here is the PV : >>h5g7 f8g8 f2f6 e7g7 g3g7 g8g7 f6f8 g7g8 g2g4 g8f8 f1f8 >>Where should i say that trading pieces vs pawns is not a good idea ? >>Do i have some eval constants too big ? >>Thanks. >This is a never-ending problem. >I chose to add a specific evaluation term for this, to catch several important >cases, such as knight for 2-3 pawns, two minor pieces for rook and pawn, etc. >If you don't fix it, it will haunt you for years. Some try to work around this >by fiddling with the values of pieces. I think it is far easier to just write >code to do what you want and fix it once and for all... Thanks for your answer. I'll write a code as i could'nt fix it with changing pieces' values. Regards.
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