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Subject: Re: Trading pieces vs pawns

Author: Jeff GAZET

Date: 00:22:41 04/30/04

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>>Good morning,
>>In this position, my engine plays Ng7 :-)
>>r1b2r1k/pp2q1pp/2p2p2/2p1n2N/4P3/1PNP2QP/1PP2RP1/5RK1 w - - 0 1 bm Nd1
>>So, it traded a knight for 2 pawns. Here is the PV :
>>h5g7 f8g8 f2f6 e7g7 g3g7 g8g7 f6f8 g7g8 g2g4 g8f8 f1f8
>>Where should i say that trading pieces vs pawns is not a good idea ?
>>Do i have some eval constants too big ?
>>Thanks.

>This is a never-ending problem.
>I chose to add a specific evaluation term for this, to catch several important
>cases, such as knight for 2-3 pawns, two minor pieces for rook and pawn, etc.
>If you don't fix it, it will haunt you for years.  Some try to work around this
>by fiddling with the values of pieces.  I think it is far easier to just write
>code to do what you want and fix it once and for all...

Thanks for your answer.
I'll write a code as i could'nt fix it with changing pieces' values.
Regards.



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