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Subject: Re: WAC #2

Author: Omid David Tabibi

Date: 04:07:32 05/01/04

Go up one level in this thread


On April 30, 2004 at 23:04:24, Andrew Wagner wrote:

>Here's the position:
>
>[d] 8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - -
>

Falcon finds it at depth 11:

Falcon 1.0.12.7 running on GenuineIntel 733MHz 256MB:
depth     time    nodes   nps  score  variation
 8/15     0.20      25k  127k   1.71  1...b3b8 1.e3e4 f5e4 2.f3e4 b8e8
                                      3.e4f3 f6f5 4.d2g2 e8d8 5.f3e3
 9/17     0.29      42k  147k   1.52  1...b3b8 1.e3e4 f5e4 2.f3e4 b8e8
                                      3.e4d5 e8e2 4.d2d1 e2c2 5.h2h3 f6f5
10/19     0.73     134k  184k   1.52  1...b3b8 1.e3e4 f5e4 2.f3e4 b8e8
                                      3.e4d5 e8e2 4.d2d1 e2c2 5.h2h3 f6f5
                                      6.d1f1 c2b2 7.d5c4
11/20     1.59     328k  206k   1.52  1...b3b8 1.e3e4 f5e4 2.f3e4 b8e8
                                      3.e4d5 e8e2 4.d2d1 e2c2 5.h2h3 f6f5
                                      6.d1f1 c2b2 7.d5c4
11/24     2.85     608k  213k   1.53  1...b3b2++
12/28     3.50     755k  216k   1.83  1...b3b2++
12/28     4.07     886k  217k   2.43  1...b3b2++
12/29     4.77    1037k  217k   1.72  1...b3b2 1.d2b2 c4c3 2.b2b6 f6e7
                                      3.b6b7 e7d6 4.b7b6 d6c7 5.b6f6 c3c2
                                      6.f6f7 c7c6 7.f7f6 c6d5 8.f6f5
13/26     6.44    1393k  216k   2.02  1...b3b2++
13/28     7.56    1651k  218k   2.62  1...b3b2++
13/31     9.58    2107k  219k   4.08  1...b3b2 1.d2b2 c4c3 2.b2b6 f6e7
                                      3.b6b7 e7d6 4.b7b6 d6c7 5.b6h6 c3c2
                                      6.h6h7 c7b6 7.h7h6 b6b5 8.h6f6 c2c1q
                                      9.f6f5 b5c6 10.f5f6 c6d5
14/32    12.55    2747k  218k   4.38  1...b3b2++
14/36    17.61    3879k  220k   4.98  1...b3b2++
14/37    20.33    4474k  220k   4.98  1...b3b2 1.d2b2 c4c3 2.b2b6 f6e7
                                      3.b6b7 e7d6 4.b7b6 d6c5 5.b6b8 c3c2
                                      6.b8c8 c5b6 7.f3f2 d3d2 8.c8c2 d2d1q
                                      9.c2a2 b6c5 10.a2b2
15/41    39.75    8682k  218k   5.00  1...b3b2 1.d2b2 c4c3 2.b2b6 f6e7
                                      3.f3f2 c3c2 4.b6c6 e7d7 5.c6c5 d3d2
                                      6.c5c2 d2d1q 7.c2c5 d7d6 8.c5e5 d1h5
                                      9.f2g3


>The move to find here is Rxb2. My question is...what ply does your program find
>the solution on? To tactically work it out to see that you can force queening
>requires something like 13 or 14 ply. This is an interesting knowledge vs.
>search position...can you special-case this somehow to find it sooner? The
>problem is, as an FM friend of mine pointed out, if the king were just a bit
>closer, the sac is losing. E.g. In this position:
>
>[d] 8/7p/5k2/5p2/p1p2P2/Pr1p1K2/1P1R3P/8 b - - (white pawn missing on e3)
>...the sac would be losing because the king is close enough to stop the pawns.
>So my first inclination to somehow make the static eval see that the pawns were
>worth being down a pawn seems to be bad. Any thoughts?



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