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Subject: Re: Sorry

Author: Mike Byrne

Date: 12:15:51 05/02/04

Go up one level in this thread


On May 01, 2004 at 23:57:40, David Dahlem wrote:

>On May 01, 2004 at 22:56:28, David Dahlem wrote:
>
>>On May 01, 2004 at 21:25:19, Mike Byrne wrote:
>>
>>>On May 01, 2004 at 20:48:07, Mike Byrne wrote:
>>>
>>>>On May 01, 2004 at 20:37:27, David Dahlem wrote:
>>>>
>>>>>On May 01, 2004 at 19:05:39, Mike Byrne wrote:
>>>>>
>>>>>>On May 01, 2004 at 17:55:51, David Dahlem wrote:
>>>>>>
>>>>>>>Many thanks for this update.
>>>>>>>
>>>>>>>An output to the log file showing results of each game by the Jekyll & Hyatt
>>>>>>>personality would be a big help in finding settings that look promising, rather
>>>>>>>than searching a long log file for "Black Mates" or "White Mates" etc, and then
>>>>>>>manually determining which side the personality played in each game. Ideal would
>>>>>>>be simply an output that says "Jekyll & Hyatt wins", preferably along with the
>>>>>>>"pers_load" command string. This would make it easier for users to collect
>>>>>>>promising settings.
>>>>>>>
>>>>>>>Regards
>>>>>>>Dave
>>>>>>
>>>>>>
>>>>>>good suggestion!
>>>>>
>>>>>I think i just discovered another issue. In Arena, with user adjucation or Arena
>>>>>adjucation of games, i don't think the log files for Jekyll & Hyatt even show a
>>>>>won/loss/draw result. Is this correct?
>>>>>
>>>>>Regards
>>>>>Dave
>>>>>
>>>>
>>>>That could be correct -- Win Crafty was really designed for Winboard - way
>>>>before there was Arena.  Winboard does send a nice little message that I can key
>>>>off on - testing for Winboard.  If this works, I 'll take a look at Arena.
>>>>Also, I now got it to show which personality you areplaying if you do use
>>>>"krafty ranper".  That's kind of neat as the opponents change automatically.
>>>
>>>Arena does not send any unique messgage to the engine when a user adjudicates a
>>>game - although in normal play it sends the same message as winboard e.g. "1-0
>>>{White Mates}"  which works fine to trigger the little note in the log -
>>>solution:  do not adjudicate Crafty wins and/or get the fine people at Arena to
>>>seen a little message to the engine so that the engine can note in the log the
>>>game was adjudicated and in favor of whom.
>>>
>>>
>>>I do have it working in Arena and Winboard where the games end through the
>>>normal method , an engine  resigns etc.  Since I just sent out a 1MB file to
>>>about 200 users -- I want to give it some time before releasing the next update,
>>>
>>>It will look like this:
>>>
>>>Crafty 19.12 SE [Nimzovich] Wins! (or Jekyll and Hyatt) etc.
>>
>>Thanks Mike. I am having a hard time understanding how to extract command
>>strings from winning games. First of all, there are two game files, 001 and 002,
>>and 001 is always blank. Then there are two log files, 001 and 002. Why are 4
>>files written for each game? Why not just one log file?
>>
>>What is frustrating me is that neither the 001.log or the 002.log show the
>>complete game. I'm getting only partial log files, without any result. Could you
>>post the crafty.rc file that works for you in Arena?
>>
>>Thanks
>>Dave
>
>I've learned a little more about this strange enigma. It seem that if the game
>ends in mate, i get a full log file, with a result. But if the game ends in
>resignation, i only get a partial log file, usually less than 15 moves are
>logged, and there is not any result in the log. :-(
>
>Regards
>Dave


My latest version is handling this perfectly under Arena as a winboard and or
uci engine.

I will email you a test version.



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