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Subject: Re: Quad proc results

Author: Gian-Carlo Pascutto

Date: 15:05:48 05/02/04

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On May 01, 2004 at 06:21:49, Tom Kerrigan wrote:

>I got access to a quad proc computer this evening and timed how long it took to
>search the BK positions to 10 ply, varying the # of threads. Here's the result.
>
>threads   time(s)   NPS(k)   time             NPS     search efficiency
>1         943       206      -                -       100%
>2         585       401      1.61x (as fast)  1.94x   82%
>3         414       569      2.27x            2.76x   82%
>4         365       742      2.58x            3.60x   71%
>
>I was wondering how this compares to other programs. My program uses a simple
>implementation of YBW, which I found to perform significantly better than
>ABDADA. (The latter seems to perform fine until you turn on null move.)
>
>I recall most algorithms in the ICCA Journal claiming excellent scaling for
>4-way, usually over 3x IIRC. So I'm a little disappointed by 2.58x but I wonder
>how other people measure speedups. Is it with null move on? Also, the set of
>positions makes a huge difference. On 11 of the BK positions I get > 3x but the
>overall average is dragged down by a few < 2x positions that take a long time
>to search.

The numbers for early Deep Sjeng were 1.7 on a 2x, and 2.65 on a 4x (with a
standard error of up to 0.2...they are very variable). So this sounds very
reasonable for a start. I used Hyatt's Quad Xeon.

It's not always reliable to compare to other people because of the high
variance and different testing methods. Don't stare blind on the ICCAJ
numbers, just read how those numbers were (supposedly) achieved and you will
understand why. You can run for example Crafty on the same positions and
do your own math. That'll give you a baseline performance you *can* directly
compare to.

--
GCP



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