Author: Uri Blass
Date: 03:52:01 05/04/04
Go up one level in this thread
On May 04, 2004 at 06:37:47, Mike Byrne wrote: >On May 04, 2004 at 05:27:59, Uri Blass wrote: > >>On May 03, 2004 at 22:59:03, Mike Byrne wrote: >> >>>I thought I had set 19.12 SE Crafty Standard to plat a game/40 minute match >>>against Ruffian 2.0.2 >>> >>>Wrong _ I had set up Crafty 19.12.SE "Jekyll & Hyatt" (random setting >>>personality) and to make it more bizare - Jeykll and Hyatt is leading after 21 >>>games. >>> >>> Engine Score Cr Ru S-B >>>1: Crafty 11.5/21 ····················· 0=00=1=00111==1==1=1= 109.25 >>>2: Ruffian 2.0.2 9.5/21 1=11=0=11000==0==0=0= ····················· 109.25 >>> >>>21 of 100 games played >>>Name of the tournament: Ruffian Vs Crafty 19.12 Standard G/40 >>>Site/ Country: , USA >>>Level: Blitz 40/0 >>>Hardware: Dual Intel(R) Xeon(TM) CPU 1700MHz 1694 MHz >>>Operating system: Microsoft Windows 2000 Build 2195 Service Pack 4 >>> >>>here are the 7 winning settings >>> >>>pers_load 1 838 464 290 278 91 1 5 1 0 0 0 0 40 4 111 114 60 93 84 101 46 37 31 >>>35 42 30 >>>pers_load 1 835 514 307 296 90 1 5 1 0 0 0 0 40 -22 95 96 60 100 83 97 58 46 52 >>>45 33 30 >>>pers_load 1 936 466 303 320 106 1 5 1 0 0 0 0 40 -10 110 76 60 107 82 102 57 58 >>>39 49 34 30 >>>pers_load 1 964 500 316 290 99 1 5 1 0 0 0 0 40 6 100 90 60 102 95 96 53 58 49 >>>31 57 30 >>>pers_load 1 918 482 297 276 103 1 5 1 0 0 0 0 40 -24 75 91 60 108 83 103 48 46 >>>31 53 56 30 >>>pers_load 1 813 524 278 319 94 1 5 1 0 0 0 0 40 28 76 88 60 98 96 95 47 36 48 56 >>>36 30 >>>pers_load 1 860 458 306 296 95 1 5 1 0 0 0 0 40 -58 123 99 60 96 84 104 47 45 30 >>>30 55 30 >> >>7 winning setting? >>Does it mean that Crafty played with different setting in different games? > >Crafty is played with random settings in all 21 games > >> >>What do the numbers mean. >>I can guess that after 1 you have value for pieces in centi-pawns but I am not >>sure. > >Correct - the rest are various crafty parameters. > >Keeper setting 1==yes, 0==no 0 > queen value..........................925 > rook value...........................476 > bishop value.........................276 > knight value.........................318 > pawn value...........................99 > book random (0=off)............ .....1 > book selection width.................5 > delay time limit,(0=off:1=on)........1 > draw score setting...................0 > search depth.........................0 > special edition code (1=off:0=on)....0 > time usage setting (0=normal)........0 > window beta initial setting..........40 > > king safety asymmetry................20 > king safety scale.............. .....99 > king safety tropism..................116 > lazy setting.........................60 > pass pawn scale......................95 > pawn block scale............... .....94 > pawn scale..................... .... 103 > incheck extension setting............58 > mate extension setting...............58 > one response extension setting.......47 > pawn push extension setting..........42 > recapture extension setting..........39 > start extension setting..............30 > > >> >>I guess that the games were played with ponder on. >>It may be interesting if you later repeat the experiment but tell Ruffian not to >>ponder(Crafty can continue to ponder). > >I won't have time to that. Perhaps you will. No I will not do it for 3 reasons: 1)I do not have dual machine 2)I do not have Ruffian2.02 3)I do not have computer time to test programs in games unless one of them has the name movei. > >> >>I read claims that Ruffian performs worse with pondering and it may be >>interesting if pondering is not counter productive for it. >> >>It is possible that thanks to pondering bug the best setting for Ruffian on dual >>PC is to tell it not to ponder. >> >>If there is no way to tell winboard to tell only one engine to ponder in order >>to do it then maybe you can change the source code of Crafty to ignore the easy >>command and ponder. > > >I know nothing of any bug and it was released with a bug , "it is what it is". >Crafty is ocassionally released with a bug and you see Bob saying don't do this >or that -- he fixes it. Best solution is to fix the bug and not tell users - do >not use pondering, do not playgames at xx in yy time etc. Fix the bug, (if >there is one) is the correct solution. I have reasons to suspect that there is a bug based on the material that I read when Ruffian without pondering scored better. I do not tell users what to do. I only say that I suspect that Ruffian with ponder on is not the strongest setting for Ruffian. Uri
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