Author: martin fierz
Date: 07:55:20 05/04/04
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On May 04, 2004 at 10:53:44, martin fierz wrote: >On May 04, 2004 at 10:44:43, Tord Romstad wrote: > >>When there is little thinking time left, my engine annoyingly often fails to win >>KQKR endgames. Are there any simple but effective eval tricks which can help to >>play such endgames well without searching very deeply? >> >>Tord > >none really that i know of. of course there are two, but those are obvious, the >first is easy, the second is hard: get the defending king to the edge of the >board, and if possible, separate king and rook of the defender. but it's tough >to win this on knowldege, i would say - humans at least can hardly win against a >computer defence, and they are nice examples of chess-playing entities not >searching very deeply :-) > >cheers > martin umm, forgot one: of course your king has to be close to the defender's king too. and i really can't think of anything else, but then i never looked at the theory of this endgame. i had to play it once, but for a human player it's pretty irrelevant to know about this... cheers martin
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