Author: Tony Werten
Date: 07:57:34 05/04/04
Go up one level in this thread
On May 04, 2004 at 10:55:20, martin fierz wrote: >On May 04, 2004 at 10:53:44, martin fierz wrote: > >>On May 04, 2004 at 10:44:43, Tord Romstad wrote: >> >>>When there is little thinking time left, my engine annoyingly often fails to win >>>KQKR endgames. Are there any simple but effective eval tricks which can help to >>>play such endgames well without searching very deeply? >>> >>>Tord >> >>none really that i know of. of course there are two, but those are obvious, the >>first is easy, the second is hard: get the defending king to the edge of the >>board, and if possible, separate king and rook of the defender. but it's tough >>to win this on knowldege, i would say - humans at least can hardly win against a >>computer defence, and they are nice examples of chess-playing entities not >>searching very deeply :-) >> >>cheers >> martin > >umm, forgot one: of course your king has to be close to the defender's king too. >and i really can't think of anything else, but then i never looked at the theory >of this endgame. i had to play it once, but for a human player it's pretty >irrelevant to know about this... You forgot 1 more: Use tablebases .... Tony > >cheers > martin
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