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Subject: Re: How to evaluate KQ vs KR?

Author: Gerd Isenberg

Date: 08:22:24 05/04/04

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On May 04, 2004 at 10:44:43, Tord Romstad wrote:

>When there is little thinking time left, my engine annoyingly often fails to win
>KQKR endgames.  Are there any simple but effective eval tricks which can help to
>play such endgames well without searching very deeply?
>
>Tord

Hi Tord,

some simple but "difficult" to tune distance relations should already help.
The winning side should minimize loosing kings (taxi) distance to edge or
corner. It should next minimize the distance between winning and losing king and
finally maximize the distance between losing king and rook and probably minimize
the distance between queen and losing king as well.

Nullmove and Zugzwang handling are interesting features here too.
What about allowing nullmove with R=0 for the stronger side, at least if rook is
protected by losing king near the edge?

Gerd





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