Author: martin fierz
Date: 08:42:52 05/04/04
Go up one level in this thread
On May 04, 2004 at 10:57:34, Tony Werten wrote: >On May 04, 2004 at 10:55:20, martin fierz wrote: > >>On May 04, 2004 at 10:53:44, martin fierz wrote: >> >>>On May 04, 2004 at 10:44:43, Tord Romstad wrote: >>> >>>>When there is little thinking time left, my engine annoyingly often fails to win >>>>KQKR endgames. Are there any simple but effective eval tricks which can help to >>>>play such endgames well without searching very deeply? >>>> >>>>Tord >>> >>>none really that i know of. of course there are two, but those are obvious, the >>>first is easy, the second is hard: get the defending king to the edge of the >>>board, and if possible, separate king and rook of the defender. but it's tough >>>to win this on knowldege, i would say - humans at least can hardly win against a >>>computer defence, and they are nice examples of chess-playing entities not >>>searching very deeply :-) >>> >>>cheers >>> martin >> >>umm, forgot one: of course your king has to be close to the defender's king too. >>and i really can't think of anything else, but then i never looked at the theory >>of this endgame. i had to play it once, but for a human player it's pretty >>irrelevant to know about this... > >You forgot 1 more: Use tablebases .... > >Tony right, but that obviously wasn't the question ;-) cheers martin > >> >>cheers >> martin
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