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Subject: Re: Let's talk about fraud. (more)

Author: Robert Hyatt

Date: 10:50:06 05/04/04

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BTW there is +plenty+ of things in the DTS paper that could be criticized.  I
expected that.  It is easier to test on a set of random positions to a fixed
depth, as opposed to trying to answer the question I tried to answer in that
paper  "I've seen your speedup numbers on positions like the kopec positions,
the Nolot positions, etc.  But what is your speedup in a real game?"

That is _tough_ to answer.  And it produces a problem in that others can't
compare directly to it since the positions tested were positions my program
"liked" since it actually played the moves in the real game.

I expected that as the referees had comments about it.  But flawed or not, I
could not think of any _other_ way to answer the question.

But "fabrication" is out.  The speedup numbers were computed exactly the same
way any other speedup numbers you will ever see from me:

speedup = 1cpu-time / Ncpu-time

nothing more or less will do...

Whether they should be reported as xx.x or xx.xx or xx.xxx is another topic.  I
chose xx.x....



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