Author: Dieter Buerssner
Date: 16:55:51 05/05/04
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On May 05, 2004 at 13:51:12, Robert Hyatt wrote: >What will you use it for? And if memory is tight, that "fraction of a second" >will grow as you might have to page out an inactive process to make room... When memory is tight, you will already see some paging, even when allocating all the memory for the decompression indices at the start. When you reach the endgame, parts of it will be swapped out. Then the ones actually needed will get swapped in again. Marc's suggestion uses less resources all in all (because only few of the TBs will be useful in a single game) and should especially be useful in a tight memory situation (there will be no need to swap out the unused decompression indices; this swapping might even happen just to grow the OS cache when having many TB accesses). Regards, Dieter
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