Author: Marek Strejczek
Date: 07:19:49 05/06/04
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>--- snip ---
>
> ...
> blackLegalMoves = board.whitePieces; // captures
>
> ...
> // k -- black king
> /////////////////////
>
> // o normal moves and captures
> from = board.blackKing;
> // (*)
> mvboard = KING_MOVES[from] & blackLegalMoves;
> halfply = from | Move.BPC_KING;
> while (mvboard != 0L) {
> to = Bitboard.last(mvboard);
> mvboard &= Bitboard.CLEAR_MASK[to];
> moves[mvidx++] = halfply | to << Move.TO | piece[to] << Move.CAPTY;
> }
>
>--- snap ---
>
>if I insert System.out.println(blackLegalMoves); at point (*) and similiar
>points in the code, the error is not present -- even more strange!?!
>
>what can here go wrong with longs? code for other piece types is
>similiar...
>
>Greetings,
> Bernd
I've noticed a similar weird behaviour in C++ Builder 5, in the part of my code
that initializes various bitboard masks. It does it inside nested loops, and
when I compile the program with optimization setting on I have some (not all)
masks corrupted. However, if I add a line
cout << "";
after some for(...) lines then the results are correct.
This problem does not appear with optimization off.
Maybe the nature of the problem is similar? I suppose that the compiler mixes
something with registers, and the function call like operator<< may clean it up.
But I'm not a compiler expert...
Regards
Marek Strejczek
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