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Subject: Re: Strange humans (only?)

Author: Bryan Hofmann

Date: 08:09:24 05/06/04

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On May 06, 2004 at 05:10:23, Mike S. wrote:

>On May 05, 2004 at 20:00:05, George Tsavdaris wrote:
>
>>(...)
>
>> As all moves lead to mate, all moves are the best ones.
>
>Please have some chess culture and some taste! :-))
>
>Which doesn't necessarily mean that the shortest mate is always the "best" from
>a human viewpoint. For example, a #6 can be much more clear - giving the
>defender less options or the like - than an "inhuman" problem-like #4. People
>who like chess problems will have the opposite opinion, but will accept your
>statement even less.
>
>A statement like "Every variant which ends with mate, is equally best no matter
>how long it is" is an attack against chess culture... I strongly recommend
>programmers (and fans) not to underestimate the bad impression of "uglyness" a
>chess program can give, when a too big compromise between good play and
>practical success have been made.
>
>There are cases, not only nullmove-related one's, when 2600+ chess engines move
>like patzers for such reasons. Computerchess can do better. Sometimes, too much
>is sacrificed for a few more engine competition Elo points... I dislike that,
>even when it happens only in 0.x% of games. It's wrong priority (better strength
>of course, yes, but not at all cost please).
>
>The increasing importance of computerchess for chess in general brings an
>increased responsibility for style and beauty of top-level chess, for
>programmers.
>
>Regards,
>M.Scheidl


This reminds me of the scene in "The Rock" were a bad guy has been crushed by a
fan unit and is twiching on the floor;

Stanley Goodspeed: You've been around a lot of corpses. Is that normal?
John Mason: What, the feet thing?
Stanley Goodspeed: Yeah, the feet thing.
John Mason: Yeah, it happens.
Stanley Goodspeed: Yeah, well I'm having a hard time concentrating. Can you do
something about it?
John Mason: Like what, kill him again?


Mate is Mate the opponent is dead.....




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