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Subject: Re: Vincent

Author: Arturo Ochoa

Date: 03:32:55 05/07/04

Go up one level in this thread


On May 07, 2004 at 03:40:40, Tord Romstad wrote:

>This discussion is rapidly becoming really silly, but I'll add a few words.
>
>On May 06, 2004 at 23:22:49, Arturo Ochoa wrote:
>>>>
>>>>Move shoud be play against en engine of its level. PLaying a Match against
>>>>Crafty, it would not be interesting becase we already know the final expected
>>>>result.
>
>Only if by "result" you mean nothing more than the winner of the match.
>I don't see why you consider it pointless to match an engine against a
>clearly stronger opponent.  I do that all the time (in fact, most of my
>test matches are against stronger engines).  Even when I know that my
>engine is going to lose, it is still interesting to see if it loses by
>a smaller margin than last time, and to study the games in an attempt to
>find out *why* it loses.
>
>I think it is best to match an engine against a variety of opponents, some
>stronger, some weaker, and some close to the same level.
>

Yes. I agree. When you test an engine, you shoud use all kind of opponents. I
cannot discuss that.

However, the topic was a supposed Diep-Crafty Match. Later, Mr. Blass introduced
the blah blah blah Movei topic and he began to speak about Movei when this is
not the topic of the discussion.

>
>That's a pretty bad example to bring up, because the number of games is too
>small to make any statistically valid conclusions.  It's better to have a
>look at Heinz van Kempen's rating list (based on Nunn matches between the
>engines):
>
>http://www.husvankempen.de/nunn/ratings/ratingsnunn.htm
>
>The rating difference is bigger than 100, but if we take the error margins
>into account it is not entirely impossible that the true difference in
>playing strength is less than 100 Elo points.  Dismissing Sune's guess of
>a 100-point difference as "nonsense" is going too far, IMHO.
>
>Tord

I checked the link you mentioned but I think there are two things that are not
valid to establish the difference there either: 1) They use a predefined Nunn
Match; 2) The games are blitz. I could not use this material to compare or to
use as a reference for long time controls and original books.

I agree that the nonsense word is a hard word. I will use another word:
impossible. As you have told, Sune is supposing something: in the see of
suppositions, I can say freely that it is true or false. In this point, I am not
offending him. That is my opinion. Of course, I cannot measure the sensibility
of the people.

There is only one mistake that I have made here: The topic was a Diep-Crafty
match and a third element was introduced so I should have ignored the third
element. That´s all.



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