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Subject: Re: CM9 BUC blitz setting

Author: Kurt Utzinger

Date: 04:32:16 05/09/04

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On May 09, 2004 at 07:20:24, Odd Gunnar Malin wrote:

>On May 09, 2004 at 05:56:47, Mihaly Szalai wrote:
>
>>On May 09, 2004 at 04:50:58, Kurt Utzinger wrote:
>>
>>>On May 09, 2004 at 04:41:39, Mihaly Szalai wrote:
>>>
>>>>Hello Kurt,
>>>>
>>>>these are the SKR settings except the myk and the avd values. Do you think
>>>>that minor changes make much difference?
>>>>
>>>>Best wishes
>>>>Mihaly
>>>
>>>     Hi Mihaly
>>>     Ask Alex Schumacher who thinks that this slightly changed setting
>>>     belongs to the strongest one at blitz level. After some good results
>>>     we sent the setting to Surak who played a lot of games with it.
>>>     And from my own experience I can confirm that even very small
>>>     changements may have a much greater influence than expected.
>>>     Kurt & Rolf Chess: http://www.utzingerkurt.com
>>
>>Thank you for your reply.
>>To tell you the truth I don't like blitz games: anything can happen.
>>Even 100 000 games cannot convince me.
>>But probably that's my fault.
>>
>
>When looking at some blitzgame it seems (for me) that a lot of randomness can be
>avoided by adding some increment to the timecontrol.
>Whithout this the result would only be valid with the exact same timecontrol on
>PC with the same cpu-speed.
>One problem is how engines react when low on time, some start moving instantly
>with 30 sec. left on the clock. Also when both engine move instantly it's pure
>bingo who wins.
>You will also get a draw result in a drawn endgame, where without increment the
>result are random.
>
>Odd Gunnar


     Hi Odd Gunnar
     Just right: blitz games without increment to the time control
     are bullshit. It's a waste of time to let engines play this way.
     Kurt



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