Author: Richard Pijl
Date: 09:05:25 05/16/04
Go up one level in this thread
>Crafty with the full 5 man set > >White(1): 8/6k1/p7/1p6/PP6/8/K1P5/8 w - - 0 59 >White(1): go >end-game phase > clearing hash tables > time surplus 0.00 time limit 166:39 (166:39) > depth time score variation (1) > 5-> 0.12 Mat18 1. axb5 axb5 <EGTB> > 6 0.12 Mat18 1. axb5 axb5 <EGTB> > 6-> 0.12 Mat18 1. axb5 axb5 <EGTB> > 7 0.17 Mat18 1. axb5 axb5 <EGTB> > 7-> 0.17 Mat18 1. axb5 axb5 <EGTB> > 8 0.20 Mat18 1. axb5 axb5 <EGTB> > 8-> 0.47 Mat18 1. axb5 axb5 <EGTB> > 9 0.47 Mat18 1. axb5 axb5 <EGTB> > 9-> 0.47 Mat18 1. axb5 axb5 <EGTB> > 10 0.48 Mat18 1. axb5 axb5 <EGTB> > 10-> 0.86 Mat18 1. axb5 axb5 <EGTB> > 11 0.86 Mat18 1. axb5 axb5 <EGTB> > 11-> 0.98 Mat18 1. axb5 axb5 <EGTB> > 12 0.98 Mat18 1. axb5 axb5 <EGTB> > 12-> 1.16 Mat18 1. axb5 axb5 <EGTB> > 13 1.16 Mat18 1. axb5 axb5 <EGTB> > 13-> 1.50 Mat18 1. axb5 axb5 <EGTB> > 14 1.50 Mat18 1. axb5 axb5 <EGTB> >? 14 1.50 2/9* 1. c4 >White(1): ? > time=2.31 cpu=4% mat=1 n=39501 fh=97% nps=17K > ext-> chk=5203 cap=57 pp=101 1rep=96 mate=0 > predicted=0 nodes=39501 evals=4857 50move=0 > endgame tablebase-> probes=478 hits=478 > SMP-> split=0 stop=0 data=0/128 cpu=0.11 elap=2.31 > >mate in 18 moves. The Baron 1.3.1 beta 2 with all 5 men: ply time nodes score pv 4( 5)+ 0:00.11 383 MATE18 a4xb5 (a6-a5) (b4xa5) 4( 5)& 0:00.17 413 MATE18 a4xb5 a6xb5 4( 5). 0:00.22 557 MATE18 a4xb5 a6xb5 5( 5)& 0:00.22 589 MATE18 a4xb5 a6xb5 5( 7). 0:00.28 976 MATE18 a4xb5 a6xb5 6( 8)& 0:00.61 1112 MATE18 a4xb5 a6xb5 6( 8). 0:00.61 1768 MATE18 a4xb5 a6xb5 7(10)& 0:00.61 1892 MATE18 a4xb5 a6xb5 7(11). 0:00.72 2975 MATE18 a4xb5 a6xb5 8(11)& 0:00.77 3255 MATE18 a4xb5 a6xb5 8(12). 0:00.99 5167 MATE18 a4xb5 a6xb5 9( 9)& 0:00.99 5302 MATE18 a4xb5 a6xb5 9(13). 0:01.10 7605 MATE18 a4xb5 a6xb5 10(10)& 0:01.10 7740 MATE18 a4xb5 a6xb5 10(14). 0:01.32 11484 MATE18 a4xb5 a6xb5 11(11)& 0:01.32 11619 MATE18 a4xb5 a6xb5 11(16). 0:01.43 16816 MATE18 a4xb5 a6xb5 12(12)& 0:01.43 16951 MATE18 a4xb5 a6xb5 Richard.
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