Author: Albert Bertilsson
Date: 04:26:11 05/17/04
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I've thought about that, specially since last update to the time managment proved to be such a mayor improvement. But I've never found any way to improve the strength by doing stuff differently depending on opponent time. I have one simple rule for my engine, always play the best chess you can. Resigning is polite when humans play but every once in a while that will cost you a point. Both humans and programs (those without EGTB) can lose games that look easy to win. If someone thinks a position is won he/she/it must prove that by winning. Since my engine never resign it doesn't have to think about that the opponent can lose due to lack of time. I don't think that using more time is good when the opponent has very little time left because: 1. The opponent can think when you think, ok it is a slight dissadvantage compared to thinking on your own moves but still. 2. The opponent can have some different strength/weakness your engine doesn't, perhaps the opponent have a weak middle game and very strong end game.
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