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Subject: Re: List of participants for WCCC

Author: José Carlos

Date: 02:29:29 05/19/04

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On May 19, 2004 at 05:25:44, Omid David Tabibi wrote:

>On May 19, 2004 at 04:57:25, Sune Fischer wrote:
>
>>On May 19, 2004 at 04:38:11, Omid David Tabibi wrote:
>>
>>>>>And anything prevents you from doing the same in CCT? Analyze the game on
>>>>>another computer, using other programs, have a bunch of friends analyzing with
>>>>>you, and when you find a better move, overrule your program...
>>>>
>>>>  Not easily if you're automated and thinking is posted and log files can be
>>>>analyzed. It's not impossible, but it's hard.
>>>
>>>Unfortunately, it is extremely easy. Think of the following: Every 1 second your
>>>program checks the file command.txt, and if it finds a move there it chooses it
>>>and creates a PV for it (very easy, in the root force that move). Thus, you
>>>overruled the program, and the PV is as realistic as before. Implementing it
>>>will take less than one hour to make it totally undetectable.
>>>
>>>I hope nobody implements this suggestion, but it just shows how simple and easy
>>>it is to cheat online.
>>>
>>
>>ICGA allows remote connections where this is also possible.
>
>Those who use remote connections are authors of well known programs, where
>everyone knows what's happening. For example, last year in Graz Diep was the
>only program running on remote connection. Everyone knew where the actual
>supercomputer was located, and Vincent could have provided proof for that.
>
>But that is not the case in an internet tournament where anyone can show up and
>do whetever he wants, without anyone being able to verify anything.

  That's not true. Look at CCT events. Most programmers (if not all) are well
known. Totally unknown programs are rejected. And, of course, there're ways to
verify authenticity. Again, please check CCT history.

  José C.

>Again, cheating in a manual event is possible, but not with the extreme ease of
>an online tournament.
>
>
>>
>>-S.



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