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Subject: Re: positional/tactical rating

Author: Uri Blass

Date: 13:40:11 05/20/04

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On May 20, 2004 at 16:17:54, Günther Simon wrote:

>On May 20, 2004 at 15:22:07, Andrei P wrote:
>
>>On May 20, 2004 at 14:34:36, Matthias Gemuh wrote:
>>
>>>On May 20, 2004 at 13:12:50, Andrei P wrote:
>>>
>>>>how to get positional and tactical rating (preferably in elo points) for a given
>>>>engine? is there a table with this kind of data for a large number of engines?
>>>
>>>
>>>
>>>
>>>In a game without major blunders, a tactical shot is the result of a positional
>>>preparation. How then do you want to judge "positional vs.tactical" from end
>>>results ? Note that good positional play without some tactical exploitation
>>>will at most draw games.
>>>
>>>/Matthias.
>>
>>ok, it is impossible to rate the engine based on the whole game. what about test
>>suites? if one takes a positional test suite and calibrates it by checking
>>againt human performance, then we have a way to assign "positional rating" to
>>the engines. of course, the "positional rating" we get is somewhat arbitrary but
>>should be a good measure of engine positional strength. the same approach can
>>provide a "tactical rating"
>
>There is a fundamental problem in this. You will find dozens of tactical
>test suites and no real positional test suites at least for programs.
>The reason is that tactical problems can be deep but calculable.
>Positional play demands a kind of 'plan' for a much deeper amount of
>moves to reach a certain goal and it's not only about finding a few
>(right) moves without the right idea.
>I guess we need some really well played and commented games and let
>the program find a lot of positional good moves in each of those.
>Difficult anyway...
>
>Günther

I think that one of the main problem is that humans did not solve chess so they
do not know the right positional move.

Uri



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