Author: Ed Trice
Date: 22:38:38 05/22/04
Go up one level in this thread
Thanks Marc. I was unaware of all of the "secrecy" regarding the unpublished 3x3 endings. One would think with some many games distlling into R+P endings, that R+P vs. R+P would be very popular. I have toyed with the notion of using R+P vs. R+P to seed a game-theoretical value database of R+P+P vs. R+P, then R+P+P vs. R+P+P. While the distance-to-win for conversion would not be know, this would not be sought. Just store W-L-D values in a highly-compressed RAM buffer. This way, from a great distance, a program can head for theoretically won positions that otherwise would be misdiagnosed as leaf nodes. There are a few details to work out, but something tells me you can jump right to the pawn slices in exchange for some nomail depth searching from the first pass, then the typical 1-ply passes subsequently.
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