Author: Slater Wold
Date: 09:58:08 05/24/04
Go up one level in this thread
On May 24, 2004 at 12:52:36, Steve Coladonato wrote: >On May 24, 2004 at 12:06:46, Slater Wold wrote: > >>In a thread below, there is a post about Blargh, ICCs top computer. It has won >>60% of its games at standard time controls, and only lost 16% in almost 3,000 >>games! >> >>I am interested to know the OoO (opinion of outcome) of EVERYONE at the >>following experiment, I will be in contact with the operator of Blargh, and will >>try to set this up. >> >>Crafty 19.13 on an AMD FX53 (64-bit) vs Shredder 8 on a Dual Opteron 2.2Ghz >>(32-bit) >> >>10 game match. 120/0. >> >>Opinions? > >I have posted before concerning the use of books in engine vs. engine matches. >Basically, the book is human generated so for a good percentage of the game, the >engine isn't really doing anything. Is there a way to create a "standard" book, >of say no more than 20 moves, to be used in engine vs. engine matches, where >each engine uses the same book? I think it would be more informative as to the >strength of the engine and not the human book author. > >Steve Books are of course important. Just as important as HW, IMO. Blargh has a Sandro book, with Lord knows how much learning. It'd be tough to beat that.
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