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Subject: Re: The key to improving a program

Author: Will Singleton

Date: 16:36:04 05/25/04

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On May 25, 2004 at 17:44:55, Andrew Wagner wrote:

>I do a lot of reading through CCC archives. I use the search engine from here,
>and also I'm in the process of reading through the old archives systematically
>using the offline reader (I'm in the fall of 2001 currently, I think). Anyway,
>sometimes I run across a nugget that makes me just stop and go "whoah". Here's a
>quote from one of Bob's posts, originally about hashing algorithms:
>
>>I think the key to improving a program, once it plays legally, is to develop
>>a methodology to carefully profile the code, find the hot spots, and then find
>>ways to speed up those hot spots. But all the while paying _careful_ attention
>>to the overall node counts on a wide range of test positions. A 1% speedup is
>>of no use at all if you introduce an error that happens once every billion
>>nodes. I can search that many nodes in 15 minutes. I can't stand errors that
>>frequently. I have what would probably be called a "zero-tolerance for errors"
>>in Crafty. If I make a change that should only make it faster or slower, then
>>the node counts must remain constant. If they don't I debug until I find out >why and fix it.
>
>This is a fantastic point. Maybe somewhat obvious to our more experienced
>members, but certainly words of wisdom for us newbies. So, my question is, what
>methods are you all using for profiling your code? How do you go about
>identifying and fixing your hotspots? Do you have a particular test suite you
>use, or what? Andrew

I'm surprised Bob would say that profiling is important so soon in the
development process; perhaps there's some missing context.  Profiling is, imho,
about the last thing you'd want to do.

1.  Fix bugs in movegen, using perft tests.
2.  Write a very simple, bug-free eval.
3.  Concentrate on move-ordering, which is crucial to making the tree small.
Develop methods for measuring the quality of your ordering, don't only look at
node counts.

Don't spend a lot of time on arcane or new ideas until you're certain what you
have is bug-free.  Especially make sure your transposition code is simple and
effective, tons of problems result from bad hashing.

Once you have a good, stable platform to build on, you can be sure that your
future experimentation will be productive.




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