Author: Uri Blass
Date: 16:49:16 05/26/04
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On May 26, 2004 at 19:34:48, Dann Corbit wrote: >On May 26, 2004 at 17:55:25, Uri Blass wrote: >[snip] >>people do not expect programs to perform normally in game in 1 second but they >>expect programs to perform normally in game in 1 minute. >> >>bullet is 1 minute per game and not 1 second per game. > >Then they have a bad expectation. Every program makes horrible moves on a slow >machine at game in one minute. It is clear that they make better moves at slower time control but I do not agree that they make horrible moves. > >Even if the machine is fast, most programs will make awful blunders from time to >time at that time control. > >The programs that do not crash or even the programs that do not lose on time >overage will still make really bad choices. These bad choices are better than the choices of most humans. > >I submit that on a 300 MHz machine, there is no program anywhere that plays well >at G/1 > >At any rate, the slower the machine and the faster the time control, the more >silly and absurd the output. > >But you already knew that, of course. If a top program has rating 2600 for 120/40 and if 1 minute/game is equivalent to less than 256 times faster and if doubling the speed gives 70 elo then the estimated rating of the program at 1 minute per game is more than 2600-70*8=2040 at 120/40. Uri
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