Author: Uri Blass
Date: 18:03:41 05/26/04
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On May 26, 2004 at 20:55:43, Dann Corbit wrote: >On May 26, 2004 at 19:06:32, José Carlos wrote: > >> Sorry Dann, I don't understand what you mean. Maybe I took you wrong the first >>time. > >Those are two experiments. >In the longer list, there are 24,000 games at G/1 minute >In the shorter list, there are 5500 games G/90 or slower (depending on hardware) > >The lists illustrate a point that strength is much more random at very fast time >control. Look at the bottom of the list and you will see strong engines. Look >at the top of the list and you will see weak engines. Not so for the slow time >control match. The strong engines can be easily modified by the programmer to perform better than the weak engines also at 1 minute per game. There may be difference between different time control but a program that is more than 200 elo better at long time control can usually be modified easily to be also better at 1 minute per game. Uri
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