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Subject: Re: Opinions? A Crafty experiment...

Author: Uri Blass

Date: 18:03:41 05/26/04

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On May 26, 2004 at 20:55:43, Dann Corbit wrote:

>On May 26, 2004 at 19:06:32, José Carlos wrote:
>
>>  Sorry Dann, I don't understand what you mean. Maybe I took you wrong the first
>>time.
>
>Those are two experiments.
>In the longer list, there are 24,000 games at G/1 minute
>In the shorter list, there are 5500 games G/90 or slower (depending on hardware)
>
>The lists illustrate a point that strength is much more random at very fast time
>control.  Look at the bottom of the list and you will see strong engines.  Look
>at the top of the list and you will see weak engines.  Not so for the slow time
>control match.

The strong engines can be easily modified by the programmer to perform better
than the weak engines also at 1 minute per game.

There may be difference between different time control but a program that is
more than 200 elo better at long time control can usually be modified easily to
be also better at 1 minute per game.

Uri



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