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Subject: Re: Tryng to add UCI functionality to Crafty

Author: José Carlos

Date: 01:25:10 05/27/04

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On May 26, 2004 at 15:53:45, Sune Fischer wrote:

>On May 26, 2004 at 14:43:14, Robert Hyatt wrote:
>>
>>It isn't so easy for me.  Crafty ponders automatically unless it is turned off.
>>If it is turned off, it never ponders.  It decides which move to ponder by
>>itself, and has code to do that pretty well.  UCI wants to handle everything.
>>IE the engine is a small part of the whole "thing" while Crafty considers the
>>engine to be _the_ whole thing.  IE it handles its own book, book learning,
>>needs to know when/how a game ends, etc.  Crafty correctly claims draws, mates,
>>resigns, and all of that.
>>
>>To disable all of that to work with UCI is simply not worth the effort, when the
>>winboard protocol works just fine and has for years.
>>
>>IE at the root, I want to decide whether a position is a tablebase draw or not,
>>and use my "swindle mode" if it is.  I can't do that in UCI.  There are too many
>>things I can't do, or which I have to drastically change, to make it work.
>>
>>"If it ain't broke, don't fix it" is my motto here. :)
>
>I am of the same basic ideology, but in all fairness UCI does have a few sweet
>features.
>
>My favorite ones:
>
>1) the engine can show the current line of thinking. Pretty easy to implement
>too, just print the moves leading from the root to the current node.
>
>2) multi pv, display scores and pv for the n-best moves
>
>3) refutation lines, show how the opponent refuted the root move dxe5!?.
>I like this one a lot, finally the user can become "educated" by the engine as
>it now shows you why things _don't_ work! :)

  I don't know how UCI helps in this. To be true, I haven't read the UCI spec
since it was first presented.
  But I show this refutation in winboard with no problem. When I fail low at the
root, I read the whole line from the hash table (I save a move even in fail
lows, not for move ordering, but to have it always ready to print). I did this
after my latest release of Averno, so it's not in the public version.
  Maybe I'm misunderstanding what this "refutation" means...

  José C.


>No reason why winboard couldn't support these too of course, but doesn't look
>like it's going to happen... :(
>
>-S.



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