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Subject: Re: Crafty (64-bit) vs Blargh - Result & Games

Author: Vasik Rajlich

Date: 08:49:55 05/27/04

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On May 27, 2004 at 07:06:29, Uri Blass wrote:

>On May 27, 2004 at 06:29:58, Vasik Rajlich wrote:
>
>>On May 26, 2004 at 22:11:41, Slater Wold wrote:
>>
>>>1 win, 7 draws, 2 losses for Crafty.  The match ended 5.5 - 4.5.
>>>
>>>To recap, the game was Crafty 19.13 (64-bit) on an AMD FX53.  I used the
>>>book.bin, bookc.bin, and books.bin straight from Bob's FTP site.  Blargh is
>>>Shredder 8 on a 32-bit dual Opteron 2.2Ghz.
>>>
>>>
>>
>>Of course there is a #-of-games issue, as there always will be for longer games,
>>but one thing to point out:
>>
>>At the SSDF (which is I think what most people base their strength estimates
>>from), even the best machines are weak 32-bit machines with small L2 caches.
>
>
>I do not think that the machines are slow.
>The machines are very fast and the fact that there are even faster machines does
>not change it.
>
>120/40 at the ssdf machines is maybe equivalent to 40/40 on AMD FX53
>
>The only relevant argument is probably that the machines are 32 bit machines
>so Crafty can earn more speed from faster machine than the opponents.
>
>>
>>This:
>>1) Hurts a rotated bitboard engine
>>2) Puts emphasis on selective search, just to get the basic tactics
>
>
>Maybe you confuse between pruning and extensions and selective search.
>I do not think that you need to do selective search in order to get good results
>in the ssdf list.
>
>The opposite
>I do not like even trying selective selective and the way to go is probably to
>search to reduced depth and search again to the original depth in case that you
>get unexpected result.
>
>>
>>I think that computer chess of the future (let's say two or three years from
>>now, on top machines) will be much different. We won't even talk about tactics.
>
>I disagree.
>Tactics is important at all levels.
>
>Every win is because of tactics if you search deep enough(assuming that the
>theoretic result of the game is a draw).
>
>Uri

Ok we need some terminology here.

Selectivity: something which causes your engine to search one variation deeper
than another

Tactics: concrete calculations from which you can draw clear conclusions at some
limited number of concrete points

Take the following position:

[D] r1bqr1k1/pp3pbp/2n2np1/2Pp4/3N4/2N1BP2/PP1QB1PP/R4RK1 b - - 0 13

Here - .. Rxe3 is a positional sacrifice.

If you search 60 ply and conclude that the material can be regained, this
doesn't make it a tactical move. It's still a positional move - which you
arrived at via search - and it should be added that in many positions this is
not easy to do.

Vas



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