Author: Sune Fischer
Date: 09:37:31 05/28/04
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On May 28, 2004 at 12:18:22, Anthony Cozzie wrote: >>These super rapid games are also great for stress testing, if nothing else. > >Definitely. I knew I had *zero* bugs in my threading implementation when Zappa >survived a 500 game 1 0 match with pondering against crafty without crashing or >losing on time :) > >anthony I'm still trying to find a good ponder implementation. I really want to avoid using peeknamedpipe so I use one thread for communication, one for pondering and N-threads for the search (currently N=1 always). I like to think of the search as being "the engine" and the communication is just something wrapped around it, like sort of an "engine interface". The problem for me is that pondering becomes something inbetween on its own thread. It really adds one level of complexity that just drives me nuts, e.g. when trying to stop pondering before or after the search has begun makes a difference. -S.
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