Author: Sune Fischer
Date: 11:23:31 05/28/04
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On May 28, 2004 at 08:34:53, Tord Romstad wrote: >I am considering adding support for the MultiPV feature in the next version >of my engine. Is it safe to assume that this feature will only be used in >analyze mode (as in "go infinite"), or is it used even in real games? Time >management with MultiPV seems a bit messy to do, and I would prefer to avoid >it. > >Tord If MultiPV is used in a real game it's obviously not a very important game. I'd not worry about optimizing time management for this, I didn't even worry about optimizing MultiPV itself as it's strickly an analysis feature, IMO. -S.
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