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Subject: Re: Chris, did your experiment ended any different than this?

Author: Robert Hyatt

Date: 11:53:08 05/28/04

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On May 28, 2004 at 13:55:14, Gian-Carlo Pascutto wrote:

>On May 28, 2004 at 12:45:28, Robert Hyatt wrote:
>
>>>Hmm - so 1. e4 sucks too :)?
>>
>>
>>Ever seen Crafty play it on ICC? (answer:  NO)
>>
>>:)
>
>It is beyond my comprehension that you can consider that
>an acceptable solution.
>
>Barring your engine from playing 1.e4 because you're afraid/don't
>like what could happen in that opening.
>
>It's just...perverse.
>
>--
>GCP


Fine.  Do you as a human ever open with 1. g4?  Why not.  Does your program?

Exactly the same principle.  I don't avoid e4 because Crafty can't play it.  I
avoid it because there is too much prepared book analysis for those lines since
most computer chess programmers prefer e4 and a more open board.  I noticed in
1986 that Cray Blitz played 1. d4 very well since it had decent ideas about pawn
structure and positional play.  Crafty is the same.  I've even had a GM play
with it and his conclusion was exactly the same.  "It really plays d4 openings
well, I'd stick with that and avoid all the analysis following 1. e4."

In order to win a computer chess event, you first have to avoid losing games
before your program even gets a chance to make a decision.  That means avoiding
book losses as well as possible...

And no, we won't be repeating CCT6 variations either. :)




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