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Subject: Re: Bitboard by any simple engine?

Author: Russell Reagan

Date: 13:12:22 05/29/04

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On May 29, 2004 at 14:41:28, Anthony Cozzie wrote:

>The magic of Vincent's generator is that there are almost no branches and
>relatively little memory.  The two biggest wastes of time in a modern deeply
>pipelined superscalar processor are branch mispredictions and cache misses.

Okay, but how is that different from an efficiently implemented classical array
based move generator?

Is the basic idea the same as the code snippet on Bruce's
website(http://www.brucemo.com/compchess/programming/movetable.htm)?



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