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Subject: Re: Engine code in GPU space?

Author: Joshua Shriver

Date: 04:10:38 05/30/04

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Thanks :) the original article I saw as a /. posted one as well.
Though I never knew of the gpgpu.org site, seems fascinating.

If you just write engine code in shader space (believe that's the correct term)
then you could really create a fast engine.

Kinda like having your own hydra but with generic PCI/AGP components instead of
the FPGA boards which are more expensive. Plus most ppl have NVidia or API cards
now adays.

-Josh

On May 30, 2004 at 06:51:51, Andreas Rueckert wrote:

>http://developers.slashdot.org/article.pl?sid=04/05/09/039204&mode=thread&tid=152&tid=185



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