Author: Uri Blass
Date: 04:25:09 05/30/04
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On May 30, 2004 at 07:11:11, Tord Romstad wrote: >On May 30, 2004 at 06:44:55, Uri Blass wrote: > >>I have the following function to initialize my random numbers >> >>typedef unsigned __int64 BitBoard; >> >>BitBoard rand64() >>{ >> __int64 r = rand(); >> r ^= (__int64)rand() << 15; >> r ^= (__int64)rand() << 30; >> r ^= (__int64)rand() << 45; >> r ^= (__int64)rand() << 60; >> return r; >>} >> >>void initializezobarray() >>{ >> //starting zobrist keys >> char zobnum[128]; >> int fil,i,j; >> srand(0); >> for (fil=0;fil<6;fil++) >> for (i=0;i<2;i++) >> for (j=0;j<64;j++) >> zobrist[fil][i][j]=rand64(); >> >> >>} >> >>My first question is if I can be sure that I will get the same random numbers in >>every computer(I get the same in my computer but if I do not get the same in >>every computer than I may consider to rewrite it because I plan to use hash keys >>for my book and I do not want to have a problem that the program will not be >>able to use my book in another computer). >> >>I also see that Crafty is using a table of random numbers from a book and does >>not trust rand() > >If you use exactly the same executable on different computers, you will probably >get the same random numbers every time. But if you compile with a different >compiler, you will almost certainly get different random numbers. In other >words, >you will have to build your book again if you ever change your compiler. > >>My second question is if there is an advantage in doing it. > >Yes. The rand() function gives very low-quality random numbers. Based on what experience? I am interested only in the chess question and not if the number are random. How much speed improvement people can get by changing the random number from something like I do to better quality random numbers? I consider to copy all the numbers to a text file and give the user the possibility to change them. Uri
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