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Subject: Re: Ack...I got it...

Author: Peter Berger

Date: 09:58:44 06/04/04

Go up one level in this thread


On June 04, 2004 at 09:13:38, Robert Hyatt wrote:

>It's a tablebase position at the root.  You really need "noise 0" as the search
>stops after 4 plies, and that is too quick for it to show any analysis in text
>mode...

Hmm - I don't really get the argument with the tablebase position here. Crafty
wasn't setup to use them, and I don't have any six men anyway.

But it is true that setting noise to 0 solves the problem, and it should also
solve the reported problem using WinBoard.

pondering disabled.
noise level set to 0.

Crafty v19.13 SE [Standard] (1 cpus)
SE code disabled

White(1): setboard 8/6P1/8/8/2b5/8/p1k2p2/K7 b - - 0 90

       +---+---+---+---+---+---+---+---+
    8  |   | . |   | . |   | . |   | . |
       +---+---+---+---+---+---+---+---+
    7  | . |   | . |   | . |   |-P-|   |
       +---+---+---+---+---+---+---+---+
    6  |   | . |   | . |   | . |   | . |
       +---+---+---+---+---+---+---+---+
    5  | . |   | . |   | . |   | . |   |
       +---+---+---+---+---+---+---+---+
    4  |   | . |<B>| . |   | . |   | . |
       +---+---+---+---+---+---+---+---+
    3  | . |   | . |   | . |   | . |   |
       +---+---+---+---+---+---+---+---+
    2  |<P>| . |<K>| . |   |<P>|   | . |
       +---+---+---+---+---+---+---+---+
    1  |-K-|   | . |   | . |   | . |   |
       +---+---+---+---+---+---+---+---+
         a   b   c   d   e   f   g   h

Black(1): ana
end-game phase
              clearing hash tables
              time surplus   0.00  time limit 22.50 (3:30)
              depth   time  score   variation (1)
                1     0.00 -14.76   1. ... Kd3
                1     0.00  -Mate   1. ... f1=Q#
                1->   0.00  -Mate   1. ... f1=Q#
                2     0.00  -Mate   1. ... f1=Q#
                2->   0.00  -Mate   1. ... f1=Q#
                3     0.00  -Mate   1. ... f1=Q#
                3->   0.00  -Mate   1. ... f1=Q#
                4     0.00  -Mate   1. ... f1=Q#
                4->   0.00  -Mate   1. ... f1=Q#
              time=0.00  cpu=100%  mat=-4  n=282  fh=100%  nps=10K
              ext-> chk=8 cap=0 pp=0 1rep=0 mate=0
              predicted=0  nodes=282  evals=117  50move=0
              endgame tablebase-> probes=0  hits=0
              SMP->  split=0  stop=0  data=0/128  cpu=0.00  elap=0.00
exit
Black(1): quit



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