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Subject: Chess engine developer advice recommended.

Author: Joshua Shriver

Date: 21:47:41 06/04/04


I've been studying chess algorithms for about 1.5 year or so. While following
typical software engineering methods I've been developing a strong plan of
action.
(Yeah that might seem like a long term, but since this is a hobby time is
something I can donate to perfection).

Since speed and tree depth is the key in chess development, I've been gearing my
research toward distributed programming.

At the current time, I've gone through basic algorithm design and trying to
create an x86/PPC assembly and C based inftrastructure. While at the same time
keeping it designed toward x-node parallization.

I'm at the point now, where I think I have enough knowledge gathered, hoping to
start coding soon. My goal is to have my engine playing by Halloween of 2004,
with a cluster of at least 5 nodes (1 master node and 4 slave nodes: money
pending).

lol can't understimate a person with a goal and willing to work at Wendy's and
McD'S for 60-80's week to get a good cluster built.

I'm looking for further advice, particularly on bitmaps and distributed
programming.

Any comments appreciated.

Sincerely,
Joshua Shriver



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