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Subject: Re: I would be happy to pay + $15 for a version of Shredder-FRC

Author: Jorge Pichard

Date: 06:21:00 06/05/04

Go up one level in this thread


On June 05, 2004 at 08:41:23, Jorge Pichard wrote:

>On June 05, 2004 at 08:28:08, Sune Fischer wrote:
>
>>On June 05, 2004 at 06:40:48, Tord Romstad wrote:
>>
>>>On June 04, 2004 at 18:39:13, Jorge Pichard wrote:
>>>
>>>>Since computer can hold and remember more Opening than any Human and they are at
>>>>the level of the very best human players such as Kasparov, Anand and Kramnik'
>>>>the need for Fischer Random Chess will become more popular in the next 5 years.
>>>
>>>I don't see why the computer's perfect memory would contribute to the popularity
>>>of FRC.  Of course humans and computers have different skills.  The computer is
>>>obviously superior at remembering concrete and exact information, and at
>>>calculating
>>>quickly.  The human is superior at pattern recognition and long-range planning.
>>>There are some games where the computer's strengths are the more important
>>>(like othello), some where the human's skills are more important (like go), and
>>>some which are somewhere in between (like chess).  Why does the fact that
>>>computer
>>>players are competitive in chess make the game less attractive for humans?
>>
>>I agree, programs are weaker when playing without book but so are humans.
>>
>>>And by the way, I don't think FRC is any more difficult to play for computers
>>>than
>>>classical chess.  If some of the top programmers spent some time implementing
>>>FRC, the top engines would be just as competitive there as in classical chess.
>>
>>I think so too.
>>If the desire is to make a game where humans can still beat computers then FRC
>>is not hard enough.
>>That's not the idea with FRC however.
>>
>>>I personally find FRC to be one of the least interesting chess variants I have
>>>ever
>>>seen.  If you want to abandon classical chess, why not switch to some of the
>>>many more complicated chess variants which really add something new to the
>>>game?
>>
>>With FRC you don't really want a new game, you want the old familiar chess game,
>>only without the need to spend countless hours memorizing long opening lines to
>>become a good player.
>>
>>FRC can be played the standard chess pieces and it takes very little getting
>>used to.
>>I have tried other variants and I find it really hard to adjust to new pieces
>>and picture how they move. You just don't "see it" like you do with normal
>>pieces, without that it's impossible to calculate tactics so you have to invest
>>a lot of time and basicly start from scratch in a whole new game.
>>
>>>There are lots of such variants, including Chess with Different Armies,
>>>shogi, hexagonal chess and Gothic chess.  And unlike FRC, all of these chess
>>>variants really *are* more difficult for computers than classical chess.
>>
>>FRC was never designed to be an anti-computer game :)
>>
>>>>Even a player such as former world champion Garry Kasparov who has incredible
>>>>memorization capabilities, complained that he could not always remember his
>>>>opening preparation. Therefore, it will become justifiable to match the very
>>>>best human against the very vest FRC program.
>>>
>>>Neither Kasparov nor Kramnik would be very interested in such a match, I
>>>think.  Leko would probably be willing to play, though.
>>
>>They go where the money go, for them it's business.
>>
>>>>Probably very soon Shredder and Hiarcs will also be available in FRC.
>>>
>>>Why do you think so?  There is currently no market demand for a professional
>>>FRC engine.  Right now, there are several hundred engines which play classical
>>>chess, and less than ten which play FRC.
>>
>>It's a small hack to most engines, so a better questions is "why not do it?".
>>
>>>I happen to be one of the few engine
>>>authors which have written engines for both games.   Every week, I get about
>>>50 e-mails from users with feedback about my classical chess engine.  I get
>>>almost no feedback at all about the FRC engine.  Richard Pijl and Volker Anuss,
>>>who have also written FRC engines, have been kind enough to play a few
>>>games and send them to me, and you played a few games which you posted
>>>here, but that's all I have received so far.  It took more than a week after the
>>>release of my FRC engine before anybody could even confirm that it worked
>>>(I couldn't test it, because I don't run Windows).
>>>
>>>The truth is that there is almost zero interest in FRC.  From a commercial
>>>point of view, adding FRC support to Shredder or Hiarcs would be a complete
>>>waste of time.
>>
>>Well so is adding SMP support, and unlike FRC that's not a small hack at all.
>>:)
>
>>-S.
>>
>>>Tord
>
>   And I would be happy to pay an additional $15 for a version of Shredder and
>Hiarcs that support FRC:-)
>
>Jorge



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