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Subject: Re: how to evaluate KRP vs KR

Author: Anthony Cozzie

Date: 12:26:53 06/05/04

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On June 05, 2004 at 12:20:18, Tord Romstad wrote:

>On June 05, 2004 at 10:30:48, Daniel Shawul wrote:
>
>>Hi
>>
>>My engine lost against Gothmog after playing Rg3?? in this position
>>
>>8/8/8/4k1K1/6R1/8/5rp1/8 w - - 0 1
>>
>>The position is in the 5 man TB but i don't have it yet.
>>DanChess searched to a depth of 18 and still can't solve this position.
>>What is the general guideline to evaluate this position? Should rook
>>pawn endgames(with more than one pawn in general) be evaluated differently?
>
>One of the principles you should implement in your KRPKR evaluation is that
>the defender wants to keep the attacking king as far behind the pawn as
>possible.  In your position, the white rook prevents the black king from
>moving forwards in order to assist the pawn.  By playing Rg3, white
>allows the king to move closer to the pawn, which cannot possibly be
>good.
>
>Tord

We need to get Nalimov to write some W/L/D tables.  Preferably in C rather than
C++, considering that 2/3 of all instructions in Zappa are from tbindex.cpp :)

*pokes Eugene*

anthony



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